Our task is to come up with design solutions for these three elements:
- Represent the environment
- Represent the microbes within that (protagonists)
- Perceptual apparatus - how to show in the exposition
Representing the Environment
How do microbes experience the world?
- sense of smell
- chemical interactions
- chemical compositions: asphalt, wood, soil, cement
Katamari -> Hives -> Things are adhering to it -> We are interested in the whole, things interacting together, not in the individual compnents.
Perfume the film --> Tools: how to see air?
Perceiving the chemical element of the environment --> chemical composition of the environment
How to map chemicals to pixels?
This project uses bees as sensors, as citizen scientists - so this should not be focused on the bees, but on the microbes.
In the context of architecture:
- How can you design for microbes in mind?
- Architecture at the micro scale
- What are the micro environments? Textures: wood, asphalt, etc.
- Micro textures
- Topologies of the micro scale
We want to have a dialog with the invisible - if the table could talk, what would it say about its microbes?
We discussed at length about using flow fields to represent the movement of the microbes in space using this scientific paper as reference: LINK TO PAPER
Flow going around the objects - a car comes and swipes away the particles -> Microbial Flow Area
Remapping the world from the microbes perspective
How to volumetrically map the world?
- Volumetrically recording an area --> like 1 street -> like Google street view if the "car" was a microbe
- Expand edges and shrink surfaces
- Textures - accentuating the textures
Main ideas that surfaced:
- Flow --> Travel (macro)
- Crevasses --> the microbe's home (micro)
We decided to go with the flow idea.
Looking at the city at large scale